Wednesday, February 8, 2012

Educational Games - Interactive Science for Grades 3 - 12

Posted by David Wetzel

The Utah Education Network has provided a links to interactive educational games for science in grades 3 through 12.

These educational games cover all science core subject areas: Physics, Physical Science, Chemistry, Biology, Astronomy, and Geology.

Secondary Science Educational Games

Secondary Science Educational Games

Secondary Science Educational Games

Categories include:

Science Activities such as “Vanishing Sharks” - Students learn why the shark populations are declining.

More Science such as “Black Holes: Gravity’s Relentless Pull” - Students learn about black holes.

Physics such as “Design a Roller Coaster” - Students learn how to design roller coasters.

Genetics such as “Zoo Matchmaker” - Students learn how to save endangered species.

Virtual Labs such as “Cardiology Lab” - Students help a doctor examine and diagnose three different patients who have symptoms of heart disease.

Elementary Science Educational Games

Elementary Science Educational Games

Elementary Science Educational Games

Categories include:

3rd Grade one example is “The Odd Machine” - Students learn how forces and simple machines can work together.

4th Grade one example is “Water Evaporation Activity” -Students study the effect of humidity and temperature on the evaporation rate of water.

5th Grade one example is “Stages of Life” -Students learn about the stages of life for different organisms.

6th Grade one example is “Creepy Critters” -Students learn how to identify the creepy critters that may be living on or in their your body

Required Computer Program Plugins

Java Software

Shockwave

Flash

Blooms Taxonomy: Revised Digital Approaches

Posted by David Wetzel

Many teachers use Bloom’s Taxonomy and the Revised Bloom’s Digital Taxonomy in developing and structuring teaching and learning experiences for their students.

Bloom’s Digital Taxonomy makes the connection between action verbs and digital tools and methods for teaching and learning.

Bloom’s Digital Taxonomy

Blooms Taxonomy - Revised

Blooms Taxonomy - Revised

Creating

Designing, constructing, planning, producing, inventing, devising, and making.

Digital - building programming, filming, animating, Blogging, Video blogging, mixing, remixing, wiki-ing, publishing, video casting, pod casting, and directing/producing.

Evaluating

Checking, hypothesizing, critiquing, experimenting, judging, and testing.

Digital - Detecting monitoring (Blog/vlog) commenting, reviewing, posting, moderating, collaborating, networking, reflecting, and (Alpha & beta) testing.

Analyzing

Comparing, organizing, deconstructing, attributing, outlining, structuring, and i.

Digital - integrating, mashing, linking, reverse-engineering, cracking, mind-mapping, and validating.

Applying

Implementing, using, executing, doing, and carrying out

Digital - running, loading, playing, operating, uploading, sharing, editing, and Wiki editing.

Understanding

Interpreting, exemplifying, summarizing, inferring, paraphrasing, classifying, comparing, and explaining.

Digital - advanced searches, Boolean searches, blog journals, twittering, categorizing and tagging, commenting, annotating, and subscribing.

Remembering

Recognizing, listing, describing, identifying, retrieving, naming, and locating/finding.

Digital - bullet pointing, highlighting, bookmarking, social networking, social bookmarking, favoring/local bookmarking, searching, and Googling.